IGN's full interview with Miyazaki and Yamamura is pretty lengthy, and contains more details than I've repeated here. But this is one approach we wanted to have, is to have the player decide how they wanted to assemble and how they wanted to approach each mission, and then to have this nice balance of level of challenge throughout the missions and throughout the campaign."Īrmored Core 6: Fires of Rubicon has a Steam page, but no release date or system requirements right now-it's coming sometime in 2023. "It depends on how you want to assemble your mech. "It depends on the enemies you're coming up against in those missions," said Yamamura. Regarding difficulty, Yamamura said that Armored Core 6 is intended to be "on the challenging side" with "intense and tough mecha battles," but that the difficulty will abate at times to change up the tempo. And having mechs or mecha as a theme, it's really about that high level of freedom that adjusting each individual part gives, and how that affects the gameplay and the properties of your mech actually in combat." "And being able to really freely assemble and customize the mech, I think is what we really highly focus on in Armored Core. "So the real impetus for this project, I think, or at least one of the real appeals for me, comes from that aspect of assembly," Miyazaki told IGN. Speaking to IGN this week, however, FromSoftware president Hidetaka Miyazaki said that there's been no "conscious effort to try to direct towards more soulsborne type gameplay." While the knowledge FromSoftware gained creating its dark fantasy hits has gone into Armored Core 6's development, it's really all about "assembling and customizing your own mech," he said. FromSoftware has mostly spent the past 10-plus years inventing and iterating on the "soulsborne" genre, which has led to speculation that Armored Core 6 will be subsumed into that lineage. That decade-long Armored Core hiatus unsurprisingly started at around the time Dark Souls became a phenomenon.
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